compositor()
ts
function compositor(params: {
gl: WebGL2RenderingContext;
renderPass: RenderPass<any, any>;
postEffects?: (EffectPass | CompositeEffectPass)[];
}): Compositor;Composes a main pass and post-processing effects into one render graph.
The compositor initializes every pass, creates intermediate targets, resolves contextual uniform functions, and renders the chain in order. It owns the lifecycle of supplied effects and intermediate targets.
It manages:
- Initialization of the WebGL context for every pass.
- Automatic creation of intermediate floating-point render targets.
- Supplying
previousPass,inputPass, and frame context to effect uniforms. - Rendering every effect in the correct order.
Parameters
params
Rendering context, main pass, and optional effects.
gl
WebGL2RenderingContext
WebGL2 context shared by all passes.
renderPass
RenderPass<any, any>
Main scene pass rendered before post-processing.
postEffects?
( | EffectPass | CompositeEffectPass)[] = []
Post-processing effects rendered after the main scene pass.